Call of Duty: WWII, Labor Camp (2017)

On CoD: WWII, I was responsible for lighting and HDR color grading of the labor camp ("Find Zussman" mission) / forest environment. Radiant editor for lighting and atmospherics, and Davinci Resolve for final color. Physically accurate lighting values based on real world data.

Art direction by Eric Spray.

For Artstation, I modified the screenshots just a bit with a slightly different color treatment with the addition of real film grain to help the images feel more like stills from a classical WWII movie instead of screenshots from a game engine.