In the "Dark Card" (Gloom) game mode lighting scenario, the world is void of any lighting except for fog and a few key lights for navigation and interest. Player flashlights handle the rest.

In the "Dark Card" (Gloom) game mode lighting scenario, the world is void of any lighting except for fog and a few key lights for navigation and interest. Player flashlights handle the rest.

The normal lighting scenario.

The normal lighting scenario.