Unreal Engine 4 Subway Train Evening Re-Light (2018)

Scene is the modular subway kit that Clinton Crumpler graciously provided to the Unreal Marketplace: https://www.artstation.com/artwork/X02eY

Continuing the lighting exploration from the first lighting scenario of a moody daylight version here:
https://www.artstation.com/artwork/baDDWG

The lighting setup for the evening shot is roughly the same as for the daylight shot (with similar post settings as well), but with the addition of many area lights along the fluorescent strips to get punchy material reflections and lighting interactions. I wanted to explore a mixed scenario of the sunset light mixing with the overhead greenish fluorescents/ LEDs that are common in a lot of subways.

The exterior skylight is being driven by a sunset HDR probe with a bit of magenta dialed in for more separation. Both the sun and skylight are using physically accurate lux intensity values for a golden hour.

Color was finalized in Davinci Resolve, with some added Kodak 500T film grain for texture.

Virtual camera horizontal angle was 65 degrees which is roughly the field of view of a 28mm lens on a full frame camera. I don't like using extreme wide angle lenses in reality, so a 28mm is about my limit. Aperture was wide open at F1.4.

Virtual camera horizontal angle was 65 degrees which is roughly the field of view of a 28mm lens on a full frame camera. I don't like using extreme wide angle lenses in reality, so a 28mm is about my limit. Aperture was wide open at F1.4.

Looking toward the sun, the effects of the volume lighting are apparent. Didn't want to go too intense with it to keep it fairly naturalistic.

Looking toward the sun, the effects of the volume lighting are apparent. Didn't want to go too intense with it to keep it fairly naturalistic.

Screen space reflections at 100% quality and still using the same three box reflection actors along the length of the interior to capture everything else.

Screen space reflections at 100% quality and still using the same three box reflection actors along the length of the interior to capture everything else.

The convolution bloom filter was used in place of the default bloom technique to get starburst glints of sunlight on chrome and plastics. This feels more consistent with something being photographed with a lens. https://www.youtube.com/watch?v=SkJgopq-JQA

The convolution bloom filter was used in place of the default bloom technique to get starburst glints of sunlight on chrome and plastics. This feels more consistent with something being photographed with a lens. https://www.youtube.com/watch?v=SkJgopq-JQA