Scene is the modular subway kit that Clinton Crumpler graciously provided to the Unreal Marketplace: https://www.artstation.com/artwork/X02eY
Continuing the lighting exploration from the first lighting scenario of a moody daylight version here:
https://www.artstation.com/artwork/baDDWG
The lighting setup for the evening shot is roughly the same as for the daylight shot (with similar post settings as well), but with the addition of many area lights along the fluorescent strips to get punchy material reflections and lighting interactions. I wanted to explore a mixed scenario of the sunset light mixing with the overhead greenish fluorescents/ LEDs that are common in a lot of subways.
The exterior skylight is being driven by a sunset HDR probe with a bit of magenta dialed in for more separation. Both the sun and skylight are using physically accurate lux intensity values for a golden hour.
Color was finalized in Davinci Resolve, with some added Kodak 500T film grain for texture.

The convolution bloom filter was used in place of the default bloom technique to get starburst glints of sunlight on chrome and plastics. This feels more consistent with something being photographed with a lens. https://www.youtube.com/watch?v=SkJgopq-JQA