Scene is the modular subway kit that Clinton Crumpler graciously provided to the Unreal Marketplace: https://www.artstation.com/artwork/X02eY
I wanted to turn on every bell and whistle in the current UE4 raster renderer before raytracing debuts some time next week. I also wanted it to look photographed on film, so I used the same post production techniques on the stills that I'd use on my own film scans. (Incorporated some Kodak 500T film grain into these images for more of an analog feel.)
The lighting setup itself was fairly basic:
-Directional light for the sun (using intensity values of 110,000 lux for a noon time intensity)
-Static skylight with HDR cubemap of a plain blue sky (Set at 20,000 lux)
-Volumetric fog for a bit of atmospheric haze through the windows
-Lightmap resolution set to 512-1024 for most pieces
-Baked raytraced shadows enabled for the stationary sunlight for natural blurring of the shadow penumbra
-Physical camera controls used for the shots
-Lightmass portals