(These shots had a treatment in Davinci Resolve to enhance the game's look to be more similar to my own photography.)
For Maneater, I was the sole look development lighting artist for the game after Tripwire received the project from Blindside Interactive. We started from the ground up in Unreal Engine 4 with lighting, post, and materials to dial in a unique identity that would give the project a lighthearted visual appeal.
The goal was to avoid total photorealism in the feel of the world and characters because of the gory nature of how the game plays.
Supporting the dynamic time of day system with a focus on performance, a directional light (for the sun and moon) + a sequence of real-world HDR probes (skylight) which span sunrise to sunset are interpolated over the course of a day cycle to provide ambient lighting and reflections for the world above water. An underwater HDR (taken in a coral reef) provides ambient lighting when underwater.
Leland Scali created the foundation of the ToD system with additional engineering work by Brooks Butler, Blake Edwards, and Dan Weiss. Michael Kissinger created blueprint tools for me to use to propagate thousands of light actors across the game world quickly because of its sheer scale. It wouldn't have been possible to light it without them!
The water surface acts as a blend region that automatically interpolates between underwater lighting and world lighting. Different exposure values, color grading, and volume fog attributes define the look of underwater and above water.
Volume fog is used extensively and is key to the look of the game in order to get a believable sense of light scattering through the water column.
GameOn did motion capture and scene assembly + camera composition for the in-engine cinematics and were awesome to collaborate with! Working on the cinematic lighting sequences was my favorite part of the project.
On the character art front, Bryan Wynia, Samantha Rogers, Andrew Quintiliani, and Keos Masons outsourcing kicked all of the ass.
https://www.artstation.com/bryanwynia
https://www.artstation.com/samrog
https://www.artstation.com/broodovermind
https://www.artstation.com/keos-masons
Environment team led by:
https://www.artstation.com/andrewkerschner
Maneater was one of the most fun (and colorful!) projects I've been lucky to be a part of :)