Tripwire collaborated with the awesome people at GameOn (https://gameon.studio/en/) to create Maneater's E3 2019 trailer. GameOn handled all animation performance capture, camera animation & composition, and sequencer assembly & FX. Tripwire handled FX refinement, lighting, color grading, shader refinement, and audio.
My time on the trailer was two weeks of in-engine lighting of 26 shots that were rendered out of UE4's sequencer at 4K (3840x2160) resolution. Area lights were used to get a higher-end look to the game content. All shots were colored in Davinci Resolve to create a boosted, pastel aesthetic. Reflections were full quality SSR and all lighting was fully dynamic (we didn't use raytracing).
Camera viewfinder FX by John Grello using Photoshop + Blender. Based on the interface of a Panasonic VariCam.
Additional FX and adjustments by Santiago Sanchez and Brad Weckman.
Audio by Mark Muraski and Andrew Dearing.
Maneater E3 2019 Trailer